Dead Simple Neo 2
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Contest Mappack
The original Dead Simple Neo was released two days after 4.0 came out. It was supposed to be a small tribute to the classic Doom 2 map Dead Simple, and was created during internal 4.0 beta testing in about 1-2 months. I cooked up a small update for the map in 1-2 weeks, but during a private test of the update I realised the map had much more potential. 2 months later, Dead Simple Neo 2 was done, a radically reworked and improved version of the original map.
The map came in third in the Sven Co-op Mapping Contest.
The map features 4 different selectable gamemodes. 3 of these gamemodes are losable.
A quick rundown on the gamemodes:
1. Classic Gamemode: Monsters spawn in waves, and in the end you fight the boss(es). There are no lose conditions.
2. Overload Gamemode: Extract energy from all 8 Pads using the "Doom Box". After each extraction you must bring the box to a Stabiliser within 25 seconds, or it will overload, taking damage. If you fail to stabilise it 3 times, the box will break, resulting in failure.
3. Protection Gamemode: Your goal is to keep Barney alive. Each wave you get the chance to select a bonus by moving Barney into a beam. There are 4 different bonuses to choose from.
4. Gonome Hunter Gamemode: Your mission is to hunt down 20 Super Gonomes. While attempting this you must ensure that your team does not suffer 20 deaths itself.
In each mode you will have to fight through 8 different waves of monsters with increasing difficulty.
The story as written in the MOTD:
You wake up in a mysterious room, with no recollection of what brought you here. As you frantically try to comprehend your current situation, your heart pumps your body full of terror. You arrive at a horrifying conclusion: It seems that this is some sort of cruel game that someone has prepared for you.
© 2007 Nih. All Rights Reserved.